A Mallard's Song
Video Game, 2022.
An interactive art piece that explores both the psychogeography of English landscapes and forgotten historical harms. The piece questions the English nationalistic love affair with politicised traditionalism and the toxic side effects this has had on individuals and marginalised groups.
I wanted to explore, through both storytelling and allegorical visual narratives, my difficult past experiences of English nationalism and identity, and the history and legacy of English environments and folklore. A particular focus was to be my own lived experience as a queer, neurodivergent artist who had grown up in a right-wing Christian Sect.