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The Passive Voice
Video Game, 2022.
A video game that explores the struggle of Elford's lived experience with dyslexia and dyspraxia. The main player character is a bouncing eyeball, acting as a clumsy and voiceless avatar that progresses through and around an ancient woodland that represents a dark night of the soul, reminiscing, though stylised cutscenes, about difficult past traumas and the often-overlooked difficulties that neurodivergent people face daily.
Published in issue #32 of Indiepocalypse.
This can be purchased and downloaded here.



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